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TP Main Hub
TP Ghost World
TP Backdoor
TP BBHQ
TP The Void
TP The Remnant Zone

Biomes are different main locations that are found throughout each World. In the 1st Arc, there are 4 main worlds, these being Main Hub, Ghost World, The Backdoor and The Void, and 1 mini-world called BloxByte HQ. In the 2nd Arc, there is only 1 main world called The Remnant Zone.

Biomes require a minimum of certain Antenna Levels to unlock them, ranging from the starting Antenna Level 1, all the way up to the final Antenna Level 30. This means that the player is required to progress through the game to upgrade their Antenna to higher levels, allowing more biomes to be accessible. For example, the Wild West biome in the Main Hub can only be accessed if the player has upgraded their Antenna to Antenna Level 5 or higher. If the player enters the Wild West without achieving Antenna Level 5 or higher, they will suffer the Insufficient Antenna Effect (see below).

Insufficient Antenna Effect[]

Low Antenna Level

The result of entering a biome without reaching its required Antenna Level.

The Insufficient Antenna Effect occurs when a player enters a biome that their antenna level is too weak for. A player with the Insufficient Antenna Effect will suffer the following effects:

  • A popup saying "This biome requires a level (number) Antenna!" will appear on their screen.
  • The area on their screen will become very dark and stormy, limiting their vision.
  • They will be unable to equip their Vacuum (Disruptor in The Backdoor) nor interact with other features of the biome.
  • The music changes, becoming somewhat more intense.
  • The player will cover their face with their hands, signifying that they are overwhelmed by the effects listed above.

However, the player is still able to:

  • Use their hoverboard, if they have it unlocked.
  • Teleport back to the Lab by hitting "Sell" ("Charge" in the Backdoor)
  • Interact with their inventory including using gums, upgrading Antenna (if they have the supplies), and viewing the map
  • Trade
  • Adjust settings

Exiting the biome into a biome that is accessible OR upgrading the antenna in a biome that is appropriate for that level will cancel the Insufficient Antenna Effect. The Main Hub Bosses will temporarily disable this as long as the boss remains active.

Ghosts[]

Ghosts in biomes usually come in a pair of two types of ghosts, one Common Ghost and one Special Ghost. Each biome in the Main Hub and The Backdoor contain a pair of a common and special ghost. Biomes in the Ghost World contain 2 or 3 pairs of common and special ghosts, and biomes in the The Void contain only a common ghost.

Furthermore, each biome, except for biomes in the The Void and the Remnant Zone Bonus Biomes, has a unique item that can only be obtained by the pair of ghosts in that biome. For example, Hammers can only be obtained from the ghosts in the Construction Site. Biomes with more than one pair of ghosts may have more than one unique item, such as how Energy Shards, Spirit Particles and Stopwatches are all found in the Ghostly Islands.

Bonus Biomes

Bonus Biome

The locked door of a Bonus Biome.

Bonus Biomes are biomes that are unlocked by using items obtained from the three biomes of the area. Ghosts in Bonus Biomes drop more Gems compared to other ghosts and each Bonus Biome contains a Gem Chest that rewards the player with gems (if interacted with), located somewhere in the Bonus Biome (typically at the top or end). Gem Chests have cooldown times, each typically varying by the amount of gems rewarded.

To find out more about each biome, refer to their respective pages.

Biomes[]

The following is a list of biomes, in the generally accepted order of unlocking:

Main Hub[]

Map MH Label 01
Map MH Label 02

The Main Hub is the first world unlocked in the game.

In most questlines, most biomes in the Main Hub are grouped into three main areas called routes. The player spawns in The Lab which connects into the Forest, which then leads into these three main routes.

First Route[]

Second Route[]

  • Wild West - requires Antenna Level 5
  • Area 51 - requires Antenna Level 6
  • Mine - requires Antenna Level 7
  • Pyramids - requires Antenna Level 7 (Bonus Biome, located in Wild West)

Third Route[]

Ghost World[]

The Ghost World is the second world unlocked in the game. To unlock this world, the player must unlock the Volcano (requiring Antenna Level 10) in the Main Hub and enter the portal.

The Backdoor[]

Map BD Label 01
Map BD Label 02

The Backdoor is the third world unlocked in the game. To access this world, the player needs to upgrade their antenna to Antenna Level 11, requiring the Datalink rewarded by Gatekeeper in the Ghost World. To enter The Backdoor, the player must enter the portal located in Wild West.

Like the Main Hub, biomes are grouped into three main routes, with each area having a main questline. The player spawns in Home Base which connects into the Swamplands, which then leads into these three routes.

First Route[]

Second Route[]

  • Farm - requires Antenna Level 15
  • Spaceship - requires Antenna Level 16
  • Barn - requires Antenna Level 17
  • Beehive - requires Antenna Level 17 (Bonus Biome, located in Farm)

Third Route[]

The Void[]

The Void is the fourth world in the game.

The Remnant Zone[]

The Remnant Zone is the fifth and final world in the game. To access this world, the player must rebirth once, obtain the Remnant Dimensional Drive from Associate Riley, and level up their antenna to level 20. Once these requirements have been met, the player may enter the Remnant Zone by entering the portal next to Ghost Hunter Gabe (not Ghost Hunter Gab3) in The Backdoor.

This world is split into three routes

Note: All biomes in this list also require 1 rebirth along with it's antenna level.

First Route[]

Second Route[]

Third Route[]

Upcoming Biome (?) - requires Antenna Level 30

Notable Biome Features[]

(Click "Expand" to expand the table, Ghostly Vision Minibosses require the Ghostly Vision Rebirth perk to interact)

Biome Requirements Main Features
Main Hub
The Lab/Forest Antenna Level 1
Blox City Antenna Level 2
Junkyard Antenna Level 3
Sewer Antenna Level 4
Construction Site Bonus Biome in Blox City, requires:
  • 10 Newspapers
  • 10 Tires
  • 20 Old Socks
Wild West Antenna Level 5
Area 51 Antenna Level 6
Mine Antenna Level 7
Pyramids Bonus Biome in Wild West, requires:
  • 25 Sheriff Badges
  • 25 Meteorites
  • 25 Gold Bars
Beach Antenna Level 8
Underwater Antenna Level 9
Volcano Antenna Level 10
Ice Cave Bonus Biome at Beach, requires
  • 50 Doubloons
  • 50 Pearls
  • 50 Diamonds
Ghost World
Ghostly Islands Antenna Level 10
Castle Courtyard Antenna Level 10
Music Meadows Bonus Biome in Ghostly Islands, requires:
  • 250 Stopwatches
  • 250 Royal Crowns
  • 250 Goblets
Haunted Castle Antenna Level 10
Castle Throneroom Antenna Level 10 and completion of Gatekeeper's questline
The Backdoor
Home Base/Swamplands Antenna Level 11
Winter Tundra Antenna Level 12
Mushroom Forest Antenna Level 13
Twisting River Antenna Level 14
Crystal Cave Bonus Biome in Winter Tundra, requires:
  • 10 Ice Cubes
  • 10 Mushrooms
  • 10 Bobbers
Farm Antenna Level 15
  • 1 Infinite Questline:
    • Julian - Requires Antenna Level 20
Spaceship Antenna Level 16
Barn Antenna Level 17
Beehive Bonus Biome, requires:
  • 50 Apples
  • 50 Satellites
  • 50 Hay Bales
Data Stream Antenna Level 18
Reverse City Antenna Level 19
BloxByte HQ Antenna Level 20
Agents HQ Bonus Biome, requires:
  • 100 USBs
  • 100 Ecto-Coffees
  • 100 BloxByte Tokens
BloxByte HQ (Mini-World) Antenna Level 20 and completion of Agent Blaze's 41st quest
The Void
Main Island Antenna Level 20 and defeated The Final Boss
CovenK's Island Antenna Level 20 and defeated The Final Boss
Didi1147's Island Antenna Level 20 and defeated The Final Boss
MakkieMon's Island Antenna Level 20 and defeated The Final Boss
Thexz's Island Antenna Level 20 and defeated The Final Boss
Goro7's Island Antenna Level 20 and defeated The Final Boss
Void Castle Antenna Level 20 and defeated The Final Boss
The Remnant Zone
Enchanted Jungle Antenna Level 20 and 1 Rebirth
Blue Forest Antenna Level 21 and 1 Rebirth
Crystal Canyon Antenna Level 22 and 1 Rebirth
Floating Bridge Antenna Level 23 and 1 Rebirth
Wonder House Bonus Biome, requires 150 Feather Leaves, Star Crystals, Hand of Cards each and 1 Rebirth
Scrap City Antenna Level 24 and 1 Rebirth
Underwater Ruins Antenna Level 25 and 1 Rebirth
Hidden Caverns Antenna Level 26 and 1 Rebirth
Tree Tops Bonus Biome, requires 250 Tick Tock Clocks, Sugar Corals, Bouquet of Roses each and 1 Rebirth
Castle Gardens Antenna Level 27 and 1 Rebirth
Fantasy Courtyard Antenna Level 28 and 1 Rebirth
Phantom Castle Antenna Level 29 and 1 Rebirth
Crypt Bonus Biome, requires 300 Blue Ribbons, Tea Sets, Crystal Hearts each and 1 Rebirth
Shattered Chamber Antenna Level 29 and used Remnant Key

Event Worlds[]

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